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So here’s The Rough Guide to Road Rallying
There are two types of competitive car rallies. One is a Stage Rally
where the event is comprised of several stages on closed roads, against
the clock. The fastest crew wins and such an event is the WRC.
The other is a Road Rally, where the competition is about arriving at
controls on time, mostly on public roads. Additionally, there will be a
few special tests, in which the fastest car usually suffers the least
penalty.
This event is a Road Rally and as such, can be an accessible form of motor
sport for many people. If you do everything right, you won’t need a fast
car.
However,
if you make a mistake and have to turn around for example, a car with a
performance edge will make it easier to get back on track. Well that’s the
official response anyhow!
A Road Rally event schedule is broken up into Legs or days. Day one is Leg
1 and so on.
The vital route, will either be by diagrams (arrows and distances called
Tulips) or by a map upon which, the route has been marked.
For this event Andy had to plot the route from series of instructions.
After plotting, there were a few (deliberate) gaps.
Later, when
we reach these gaps, we will get further printed instructions. When
we reach the end of these instructions, we will be back on the marked
route.
During a typical Leg there will be Main Time controls (MTC), Time controls
(TC), Transit sections, Regularity Starts (RS), Jogularities and Special
tests (ST).
It is all about, being at these places exactly on time when necessary and
knowing when you can be a little late or early.
If
you are late when you should not be, you will be time penalised. It is
these time penalties, upon which. the rally results are based.
Get
everywhere on time, go the right way, be fastest on the tests and you will
win the rally.
Controls are manned by volunteers called marshals, who stamp or chip your
rally card, to show you have been there and at what time.
Everybody
has to arrive at the controls at a different times to avoid chaos, so the
running schedule always shows the time for car zero.
You
have to work out your own time schedule, by adding on your car number to
those of car zero.
The
first thing to do is to set your stopwatch to the exact time of day,
exactly in line with the organisers clock. You will see all the crews
doing this at the start, as we are all trying to get this right to the
second.
Main Time Controls. (MTC)
These are the ones everybody should get right.
There
is normally a MTC when you start the day, one when you come into lunch.
There will also be one when you leave lunch and when you get to the end of
the day.
So
for a typical leg there would be MTC’s 1,2,3 & 4.
If car zero leaves MTC 1 at 9.00 am and we are car 23, we know we must get
our card stamped at 9.23 precisely, then get on our way. It is the
competitor’s responsibility to get this right if you forget and get it
stamped at 9.25 you will get an irrevocable 2-minute penalty that you
needn’t have got. So you are already 2 minutes behind everyone else and
you haven’t left the car park yet!
One further point: By adding 23 to all the MTC car zero times, we know
when we must be at all 4 MTC’s. Generally, we must not miss any MTC’s and
never be more that 30 minutes late. That means if you get lost, break down
and lose time, you might have to cut some of the route, just to make the
MTC on time. Competitors need to read the event regulations, so they know
which items to bypass, with the least penalty.
Sometimes you can be early or late penalty-free at the final MTC’s, but
the regulations will state this.
Time Controls
These, like the MTC’s are controls that you check into and out of on time.
You might have, for example, 5 minutes at these controls and are often a
fuel stations for example.
Even
if you spend 10 minutes there, the navigator must get his card stamped on
time, regardless of whether the driver is still filling up the car.
Make
up any time on the transit section.
Transit Sections.
This is where you will be driving, non-competitively, at normal speeds, to
get to the start of something that will test your skills.
Such
a destination could be a Regularity Start or Special test.
Regularity and Regularity Start
(RS)
The simplest form of a Regularity, is a section where you have to drive at
a constant speed, until the end. They are often around 10KM long, but can
be longer or shorter. Speeds are typically 20-36mph. If you think this is
too slow, try maintaining a constant 36mph, up or down a series of tight
mountain hairpins.
The
road might be smooth tarmac or something slightly rougher.
You will have worked out your scheduled time to be at the RS. You do not
need to start an RS exactly on time. However, if we don’t keep to the
schedule and get later and later, we won’t be able to complete everything
and finish at the MTC within our maximum 30 minutes lateness.
During the course for the event you will come to an RS exactly on time,
ready to rumble and there will be 6 cars in front of you, setting off at 1
minute intervals. If you wait in your car for your turn you will be at the
RS start, 6 minutes late. This isn’t a problem, but it eats into you
maximum 30 minutes lateness to be at the MTC.
So to avoid this, the navigator must jump out of the car, run up to the
marshal and get the time card stamped with the correct, or as near to,
time. Then you can wait your turn, safe in the knowledge that after the RS
you can get back on time for the next destination, by speeding up a bit.
As long as you do not speed up, more that three quarters of the time
allowed, you will not be penalised. Well not by the Rally organisers
anyhow!
As you approach the start, you will see a yellow board and a red board.
Enter the yellow board holding area, one minute before your actual start,
which will be level with the red board, just ahead.
When you leave the RS start, you must zero one of your odometer displays
and start your stopwatch. You cannot drive at a constant speed, just by
looking at the speedometer.
The
constant speed takes no account for give way halts, or stopping to look at
the map. The only way you can maintain it, is by comparing your stopwatch
time and the distance traveled, to the ideal ones in your Speed Tables.
You
need to keep on top and make sure you find the right route, or the
prescribed 30 mph will soon need to be 50mph, if you let things lapse.
In the simplest form of regularity there will be one control at the start
and one at the finish. You will arrive at the finish on time, get no
penalty and ‘clean’ the section.
But that would be too easy.
You could encounter two types of controls along the way. One will be a
marshal or two and a board that looks like a rubber stamp.
This
is a Passage Control (PC). Stop here and get you card stamped, but
leave the stopwatch and odometer alone. As you leave, make up the time you
were stationary, by increasing your speed until you are back on track.
The more common type of control you will encounter, is an Intermediate
Time Control (ITC). When you arrive here immediately stop and
instantaneously restart your stopwatch. Also, zero the odometer display
you are using for speed table comparison purposes. When you leave this
control the regularity has effectively started afresh.
Sometimes there are speed changes also, but you can find out how to do
this elsewhere.
Incidentally, to record the distances, ideally you need an additional
accurate odometer. Instead, we use a traditional, mechanically driven
Halda. This has two distance displays. We leave the top one running for
the overall distance covered, but keep zeroing the lower display, where
required.
One further complication. Sometimes, you will have read that the RS start
is unmanned. That means, that there won’t be any marshals present and you
must start exactly on your due time.
If you are running late and not even at the start yet, start your
stopwatch at the due time anyway. Then try to make up the time once you
pass the unmanned start – but remember to zero the Halda- as you tear
though!
Jogularity
A different form of Regularity is a Jogularity. This is a printed sheet
and it tells you all the times and distances that you should be achieving
at various landmarks or junctions.
I like the Jogularities, as you can put aside your speed tables and have
one less thing to worry about. When you come across a (ITC) control, they
will show you a board with the ideal time (and distance) you should have
taken. When you see this, quickly note your stopwatch reading when you get
there.
You
must not make up time on a Jogularity, so if you are 10 seconds late, add
10 seconds to all the ideal times on the sheet and continue to that
revised schedule.
It should go without saying, that controls will not be visible in advance,
not in place you might expect and often after a tricky turn. An
experienced driver might speed up if his navigator suggests there’s a
tricky turning up ahead.
Special Tests
These are on closed grounds or roads. They are tests for the driver and
the idea is to get the fastest time, without going the wrong way.
The
navigator will have a map to follow and there may be obstacles like
cones, haystacks, concrete posts to negotiate and the route might be
complicated.
At the finish you may need to stop astride a line, between cones. The
penalties for a wrong test (WT) are sometimes hefty, so read up on the
regs, as there may be something hidden here.
Conclusion
Road rallying is a perfect way to exploit your own and your cars ultimate
potential.
It
should combine intense, competitive, but friendly rivalry with post event
camaraderie.
Whether you drive or navigate, you will find yourself in a new
environment, with new challenges and achievements there for the taking.
It’s the only sport I know that you can finish last and still both have a
fantastic time. Well apart from that...
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